THE BELL

There are those who read this news before you.
Subscribe to receive fresh articles.
Email
Name
Surname
How do you want to read The Bell?
No spam

19. 11. 2005 07:29

Main quest: Birthday Gift.
Main task: Give your sister a birthday present.
Current task: Find a merchant and buy a gift for your sister from him.
Completion: Watch the video in which the main character’s father reminds him of his sister’s birthday. The gift for her costs three gold coins. Father promises to reward you for every good deed with one gold coin. In the game you can perform several good deeds with which you can earn the required amount of money:
1. Search for a teddy bear named Rosie.
On one of the city streets you will meet a little girl who will ask you to find her toy (the girl’s whereabouts are very difficult to predict, since she never stands still). In order to complete this task, you first need to complete the "Hooligan" task. Then find the girl and return the toy to her.
2. Barn.
As soon as you approach the barn, a man will run out to meet you and ask you to guard the goods in his place while he, obeying the call of nature, moves around the corner. Wait near the barn for a while until the guard returns, then return to your father for your reward.
3 Hooligan.
Follow the green marker and you will see a bully bullying a kid. Talk to the child and he will ask you to teach the bully a lesson. With a few kicks, convince him that it is forbidden to bully children. As a token of gratitude, the baby will give you the teddy bear you need to complete the "Finding Rosie" quest. But if you choose the path of evil, you should beat the child and he will happily give you the toy.
4. Treason.
Near one of the houses there is a woman looking for her husband. She doesn’t even imagine that her husband is now in the arms of his rival. By telling her about the reason for her husband's disappearance, you will get a boost to your reputation.
You can also earn specie by completing tasks that lead to loss of reputation:
1. Treason.
Behind one of the houses you can catch a couple in love, which is indicated on the map with a green marker. Come to young man, and he will offer you one gold piece for not disclosing the secret of his betrayal. By agreeing to his terms, you will lose your reputation
(-2).
2. Baby provocateur.
During the task "The Barn" a child will approach you. He will offer to smash all nine wooden barrels located in the barns into pieces. Following his advice, you will find a coin in one of the barrels and receive -2 to your reputation.
After completing all the tasks, return to your father for your reward. As a result, you will have six gold coins in your pocket - twice as many as you need. Go to the merchant and buy a box from him chocolates. Then move to the city gates, near which there are fields of wheat. On one of them you will find the main character’s sister. Give her chocolate, thereby activating a short video in which you will be shown that the village was raided by bandits.
Current task: Return to your home to find your family.
Execution: As soon as control of the main character passes directly into your hands, run to the place marked on the map. Across the bridge and down the street. Near your house you will find your father's body.

Main Quest: Guild Training.
Main objective: Stay in the Guild and acquire the necessary skills to become a Hero.
Current task: Find a Guild Master to start training.
Completion: Go to the training field and talk to the Guild Master. You need to hit the scarecrow several times with your fists, then with a stick. After that, only the sphere of experience will remain from him - pick it up.

Quest: Melee Combat Test.
Main task: Exterminate the beetles that have infested the Guild's forests.
Completion: Go to the gate leading to the forest. Arm yourself with a stick and destroy 10 beetles. Since they are quite weak, a few hits will be enough to destroy them.
Reward: Gold – 20;
Glory – 30;
Extra fame – 10;
Experience – 10.

Current task: Meet the Guild Master at the exit from the Guild Forest to continue your training.
Completion: After leaving the forest, go to the Guild Master and tell him that you are ready to become a student of the Guild.

Secondary quest: March throw.
Location: Garden of the Guild of Heroes.
Main task: Break the record.
Completion: In the garden you will meet two students arguing about which of them is the better runner. Talk to one of them and offer to beat his record. Now all you need to do is run to the Demon Door and back within 50 seconds.
Reward: 25 gold coins.

Secondary quest: Apple Pie.
Location: Kitchen of the Guild of Heroes.
Main task: Find four apples.
Completion: The cook will ask you to find four ripe apples that she needs to make an apple pie. Since apples are scattered in abundance throughout the Guild, collecting the required amount of fruit will not be difficult.
Reward: Blueberry Pie.

Current task: Meet with the Guild Master near the ring to continue training.
Execution: Run behind Whisper to the ring. The Guild Master will give you a sword and offer to learn how to use it in battle. Whisper will be your sparring partner. Using the "Q" hotkey, arm yourself with a sword and deal her several blows, which she will try to parry. Then you will need to block her blows. And finally, the last test in which you need to defeat Whisper using a combination of attacks and blocks. Don't forget that if your sword starts to glow, then you have the opportunity to click on the right mouse button and carry out a powerful blow that cannot be blocked.

Current task: Meet with the Guild Master near the shooting range to begin shooting training.
Completion: Run to the shooting range and take the bow from the Guild Master. With its help you need to hit three stationary targets. Then you have to earn as many points as possible in a minute by hitting three types of targets. Hitting a nearby target will earn you three points, a medium target will earn you six, and a long-range target will earn you nine. Remember that the longer you draw the bow, the more damage you will cause. Also, while pulling the bowstring, you can press the right mouse button to manually aim. Use the mouse wheel to zoom in and out.

Current task: Meet with the Guild Master on the island next to the waterfall to begin training your will.
Completion: Talk to the Guild Master and he will tell you how to use magic. Then he will ask you to practice on dummies. Hold left "shift" and left mouse button to strike the target with lightning.

Quest: Will Combat Test.
Main task: Explore the Guild forest together with Whisper.
Completion: Go to the gate and talk to Whisper. She will take you to the forest. There you will notice three bandits. Kill them using either magic or a bow. If you get wounded, Whisper will heal the wound.
Reward: None.

Current task: Meet with the Guild Master near the library.
Completion: Talk to the Guild Master and tell him that you are ready for the final test.

Secondary quest: Melee Assessment.
Location: Ring.

Completion: Near the ring there is a student who will offer you a valuable prize if you earn 5+ in a duel with Whisper. The rules are the same as for close combat training. By defeating her, you will receive a powerful weapon as a reward.
Reward: Katana.

Secondary quest: Marksmanship Assessment.
Location: Tyr.
Main objective: Get 5+.
Completion: Near the shooting range there is a student who will offer you a valuable prize if you get a 5+ in archery. The rules are the same as for shooting training. Earn more than 150 points in one minute and receive a valuable prize.
Reward: Crossbow.

Secondary quest: Assessment on the use of magic.
Location: Island.
Main objective: Get 5+.
Completion: There is a student on the bridge who will offer you a valuable prize if you get a 5+ in using magic. Hit 12 targets with lightning in 30 seconds.
Reward: Will Potion, Resurrection Phial.

Secondary quest: Hunting sparrows.
Location: Garden.
Main objective: Kill all the sparrows.
Completion: One of the students will ask you to destroy every sparrow that you find on the territory of the Guild. For each sparrow he kills, he will pay five gold pieces. Inspect roofs and treetops. It is in these places that these birds can usually be found. To complete this quest you need to kill seven sparrows.
Reward: 35 gold coins.

Current task: Go to the forest to begin the final test.
Completion: In the forest you will meet Maze. To pass the final test, you need to try to hit Maze with a sword seven times, hit him with an arrow and use magic against him. Once you successfully pass the final test, return to the Guild, where you will be awarded the Guild Seal. You can then spend your experience on improving your skills.

Reward for completing the main quest: Extra gold – 24;
Extra fame – 64;
Experience – 615;
Items: Resurrection Phial x 2, lamp, Health Potion x 2, Will Potion, apple pie.

Main quest: Wasp Menace.
Main task: Destroy all wasps.
Completion: Go to the fork. A frightened peasant will run out to meet you and ask you to quickly follow him and save his friends. He will show you the way to the picnic area. Here you must destroy all the wasps. It's better to use magic against them. Once all the wasps are dead, their queen will appear. You should kill her as quickly as possible, as she constantly calls for reinforcements. Use all available means to effective fight with it, but don't forget about the annoying little wasps it causes. Don't forget to collect all the items in this area.
Reward: Gold – 500;
Glory – 200;
Extra fame – 76;
Experience – 875;
Items: "Wasp Queen's Head" trophy.

Secondary quest: The bully and the beggar.
Location: Fork.
Main task: Help either a beggar or a hooligan.
Completion: Near the statue you will see a bully making fun of a beggar. They both ask you for help. If you want to help a bully, you should scare the beggar with a couple of punches and take out your sword. The beggar will run away in horror, and you will earn 20 evil points. If you still want to do a good deed by scaring the hooligan away from the beggar, then you should use all the negative expressions available to you on the joker. The bully will leave, and you will receive 20 kindness points.

Bowerstone South

Main quest: Maze's Information.
Main Objective: Maze is waiting for you near the tavern in Bowerstone.
Completion: From the fork you should go north, where you will find the city of Bowerstone. Its residents will tell you where the tavern is located, next to which Maze is waiting for you. Talk to him, and he will make you happy that there are rumors around the city about your sister, who allegedly survived an attack by robbers. Now you should return to the Guild for a new quest.

Secondary quest: Book Collection.
Location: School.
Main task: Find suitable books.
Completion: At school you will find a teacher who will ask you to donate some book for the school library. Each time you find another book, you can take it to the teacher and watch a video that will tell you summary books.
The main reward for completing this quest is a silver key. In order to get it, you need to give the school teacher 25 books scattered throughout Albion. Here are their locations:
1. Creatures of Albion Book I – Heroes’ Guild;
2. Creatures of Albion Book II – Heroes’ Guild;
3. Creatures of Albion Book III – Heroes’ Guild;
4. The Old Kingdom – Heroes’ Guild;
5. The Dragons – Heroes’ Guild;
6. The Other Land – Heroes’ Guild;
7. The Northern Wastes – Heroes’ Guild;
8. The Tale of Twinblade – Heroes’ Guild;
9. The Arena – Heroes’ Guild;
10. A Love Story – Heroes’ Guild;
11. The Pale Balverine – Heroes’ Guild;
12. The Tale of Maxley – Heroes’ Guild;
13. Jack of Blades – Heroes’ Guild;
14. Making Friends – Heroes’ Guild;
15. Windbreaker Rule Book – Bowerstone South;
16. The Repentant Alchemist – Bowerstone South;
17. Eyes of a Killer – Bowerstone South;
18. The Guild of Zeros – Bowerstone South;
19. You Are Not a Bad Person – Bowerstone South;
20. The Trials of Aarkan – Oakvale;
21. The Oakvale Raid – Oakvale;
22. The Sock Method – Oakvale;
23. The Ugly Guide – Oakvale;
24. The Balverine Slayer – Knothole Glade;
25. The Tailor's Tragedy – Bowerstone North.
Reward: Bright Wizard Hat, Silver Key.

Side quest: The Sick Child.
Location: Barracks.
Main task: Find four mushrooms.
Completion: You do not need to look for NPCs to activate this quest - they will find you themselves. Just walk down the streets and a little girl will run up to you, begging you to follow her. She will lead you to a barracks where there is a sick child. To treat him, his mother asks to visit a witch. The witch's house is located near the pier. The witch will say that to prepare medicine for the child, you need to find four mushrooms. This task is quite difficult, but well paid.
You can find the first mushroom in the Guild of Heroes. On the island near the demon's door you will see a splash on the water. Take a fishing rod, which you can buy in Bowerstone South, and cast it into the water. Instead of fish, you will catch a mushroom. You'll get another one from the girl in the picnic area if you make her laugh three times. To do this, use all the expressions available. The third one can be purchased from the merchant in Barrow Fields for 1,500 gold coins. You will receive the latter by completing the quest "Letter from Cyril".
Now return to the witch and give her all the collected mushrooms. She will use them to brew a potion that you need to deliver to the mother of a sick child. Give her the witch's potion and get your reward.
Reward: Gold – 2000;
Glory – 200.

Side quest: Fist Fight Level 1.
Location: Pier.

Fulfillment: Every night, lovers of fist fights gather near the barn. In order to take part in them, you need to talk to the organizer of the battles. Submitting an application will cost 50 gold. In the ring you need to defeat all four fighters, including the organizer himself.
Reward: 250 gold coins.

Side quest: Beardy Baldy.
Location: Pier.
Main task: Change appearance.
Fulfillment: On the pier you will find a man who will invite you to meet his daughter. However, in order to get her to like you, you first need to change your hair like in the map "The Pudding Basin", then grow a beard "Mutton Chop Beard" and finally a mustache "Trader Style Mustache". Return to the pier, where a not entirely pleasant surprise awaits you.
Reward: Gold –100;
Glory – 100;
Items: Fire Monkey Tattoo Card.

Main quest: Defend Orchard Farm (Attack Orchard Farm).
Main task: Protect the farm from attack by bandits (Together with the bandits, attack the farm).
Completion: In the guild, two quests will be available to you, differing from each other only in the way they are completed. To earn kindness points, choose farm defense. However, if you have chosen the path of evil, it will be more profitable for you to attack the farm with the bandits. Don't forget to use the "Bragging" feature. With its help you can earn more money and respect. Also, don’t forget to take someone with you for company.
Go to Greatwood and go south to the farm. But the side entrance to the farm is closed, so you will have to go around. Go west. Along the way, you will meet merchants who have been attacked by wasps. Protect them and they will offer you low prices for their products. Once on the lake, you will find bandits. Kill them and follow the signs east. However, this path is only open for completing the quest to protect the farm. To protect it, you need to exterminate every bandit who encroached on farm supplies. The guard will help you with this.
If you still decide to attack the farm, then you need to return to the side entrance and meet the bandits there. Once they blow up the barricaded entrance, three guards will appear. Kill them and lead the bandits to the barn. There, each of them will take a box and carry them to the exit. At this time you need to fight off the constantly arriving guards.
Once you complete one of these tasks, Whisper will appear. She doesn't care whether you attack or guard the farm. In any case, you will have to fight her. On it you can learn to use the "strong blow". Defeat her and get your reward. But most importantly, don't forget to open the chest located near the entrance to the garden, in which you will find "Treasure Clue 5".
Reward: Gold – 750 (1000);
Extra Gold - 465 (if you used "Bragging");
Glory – 400;
Extra fame – 50;
Experience – 1000;
Items: "Whisper's Brooch" trophy.

Secondary quest: Hobbe Killing Contest.

Main objective: Win the competition.
Fulfillment: There are a lot of dwarfs on the farm, eating crops and fruit harvest. The farmer asks you and Whisper to kill all the dwarves. However, you need to kill more of them than Whisper within a few minutes. Try to finish off half-dead opponents that Whisper has already wounded as quickly as possible. Thus, you will be able to exceed its result.
Reward: Gold – 900;
Extra gold – 500 (considering the use of “bragging”);
Glory – 200;
Extra fame – 150;
Experience – 700;
Items: "Hobbe Tooth" trophy.

Secondary quest: Orchard Farm Escort.
Location: Lookout Point.
Main objective: Take the merchant to the farm.
Fulfillment: Near the exit from the Guild, a merchant will be waiting for you, who will ask you to take him to the farm safe and sound. He will pay 125 gold as an advance. Command him to follow you using the expression "follow". You can also stop him using the expression "stand". At the end of the journey he will give another 375 coins.
Reward: Gold – 500;
Glory – 100.

Secondary quest: Fishing Lesson.
Location: Fisher Creek.
Main task: Learn to fish.
Completion: After entering Greatwood, go north to Fisher Creek. The fisherman living there will ask to be rid of the infestation of wasps that are interfering with fishing. Exterminate all the insects, and he will offer you to practice fishing using a fishing rod of his own making. He will point out splashes in the water - that’s where you need to cast your fishing rod. As soon as you see a bite, click the left mouse button once. As soon as the fish stops unwinding the line, you need to press the button as quickly as possible. However, do not overdo it, as the line may break due to tension.
Reward: "Golden Fish" trophy, Silver Key.

Secondary quest: Hobbe Cave.
Location: Guild of Heroes.
Main Objective: An elderly woman from Greatwood asks you to find her grandson.
Completion: First, you should visit the elderly woman in Rose cottage. Following the signs you will come to her house. Knock on the door and talk to her. She will say that her grandson may have gone down into the caves to search for treasure. As a load, she will give "Hexagon Key" - the last thing left of her grandson.
Head to Greatwood Caves and go inside the cave. Kill the cave inhabitants and enter the first door. There is a bandit here who is guarded by dwarves. Kill the guards and free the robber. He will offer to accompany you. Better agree, because it will still be useful. Move on. Behind the next door are several dwarfs guarding a chest, which you will need to have five silver keys to open. Now head to the throne room, collect all the treasures hidden in the chests, and go to the door leading to the tunnel. It is to open it that you will need the aforementioned “Hexagon Key”. After going through the tunnel, you will see a boy who is being held in an energy field. Approach him, and a video will appear on the screen in which a certain flying creature will offer you to exchange the boy for any other person. Is the bandit still alive? Fine! You can exchange the child for him. If he is long dead, you can return to the nearest town and bring another person. But if you decide to fight, don’t waste a minute - attack. As soon as you hit the creature, dwarfs will begin to descend the steps from above. If you have one of the most powerful spells in the game ("Infernal wrath" for example), then you have nothing to fear. If not, use a fireball or lightning to kill the flying creature, as it will constantly call for reinforcements consisting of dwarfs.
Now it is necessary to bring the grandson safe and sound to his grandmother. Order him to follow you and break through to the exit of the cave. It is also worth constantly monitoring the child’s health, since his death will mean a restart of the quest. After getting out of the caves, just take him to his grandmother and talk to her.
Reward: Gold – 5500;
Extra gold – 2800;
Glory – 400;
Extra fame – 1000;
Experience – 18000;
Items: "Hobbe Head" trophy.

Side Quest: Ghost Granny Necklace.
Location: Orchard Farm.
Main objective: Find the necklace.
Completion: Head to Orchard Farm and the farmer will ask you to visit his late mother's grave. When you approach the tombstone, you will see a ghost elderly woman. The deceased will ask you to take from the bandit who took her life a necklace that belongs to her family and has been passed down from generation to generation.
Go to the lake, and the ghost that appears again will point you to the killer. Eliminate him, and take the necklace you find in his pockets to the farmer. He will reward you for your good deed.
Reward: Gold – 500;
Glory – 200.

Main quest: Trader Escort.
Main Objective: Escort the merchants to Barrow Fields safe and sound.
Execution: Taking this quest in the Guild, go to Greatwood, following the signs. When you reach Greatwood Gorge, be careful because there is a bandit camp here. You can get through this camp without any problems by paying one of the bandits. But it is advisable to kill them all, since you will find a lot of valuable things with them. You shouldn't kill all the robbers. It is enough to kill the leader, the rest will run away in horror.
In Darkwood you will meet two merchants - they are the ones you need to escort to Barrow Fields. Order them to follow you and lead them to the Darkwood Marshes. Along the way, you will meet a lonely, wounded merchant who will ask permission to join your company. You should not give in to his persuasion, since he has been infected and may soon turn into a terrible beast. Either way, lead the merchants through the Darkwood Marshes to Darkwood Lake. Here the road to the east leads to Darkwood Bordello, but for technical reasons this path is closed to you. But soon you will be able to visit this establishment and indulge in love pleasures. On this lake you will also encounter several bandits and explosive mushrooms, which it is advisable to hit with an arrow from a distance so that they do not detonate near you, thereby causing you significant damage.
Arriving at Darkwood Camp, you can relax, since there is not a single enemy here, and also stock up on provisions from the local merchants. At this time, your companions will be able to restore their vital energy. You can also visit the Chapel of Skorm, where the priests of this chapel, performing ritual sacrifices, will give you evil points as a reward.
Having gathered your strength, go to the Ancient Cullis Gate - this is where the third merchant will turn into a beast. Kill him and the rest of the enemies and go to Darkwood Weir, where you will meet the Earth Troll for the first time on your way. The funniest thing about fighting against this opponent is the fact that you can hit the boulders launched by him with your sword directly at the Troll, thereby causing him enormous damage. To hit stones more effectively, use "Slow Time" magic and any lightly weighted sword.
Now all you have to do is deliver the traders to their destination in Barrow Fields and claim your reward.
Reward: Gold – 2000;
Extra gold – 3700;
Glory – 500;
Extra fame – 300;
Experience – 1100;
Items: "Trader's Feather" trophy.

Secondary quest: Chapel of Skorm.
Location: Chapel of Skorm in Darkwood.
Main task: Sacrifice.
Completion: If you have chosen the path of evil, visit this chapel. Here you can bring people to the priests for ritual sacrifices and receive evil points for this. Among potential victims, priests prefer women. A the best option are bodyguards from the city of Oakvale, Temple of Avo and Twinblade's Camp. It is advisable to bring them to the chapel at midnight, since at this time of day the priests are most supportive of generous gifts. For all three bodyguards, you will have the opportunity to rejuvenate yourself by eight years and receive the title "Necromancer". However, the main prize for your efforts is Skorm's Bow. This bow is a very valuable acquisition (the cost of the bow is 54,720 gold coins, damage is 264).
Reward: Skorm's Bow.
Oakvale

Main quest: Maze's New Information.
Main Objective: Meet Maze near the tavern in Oakvale.
Completion: Maze has good news for you. Perhaps the local bandit leader will tell you about the fate of the main character’s sister. Return to the Guild of Heroes and receive a new quest.

Main quest: Find the Bandit Seeress.
Main task: Find a blind seer who has information about the main character’s sister.
Completion: From the city of Oakvale you need to get to the Clifftop Path, where the main quest will begin. But in order to get to the bandits’ camp, you first need to pass the guards and enter the gate. In order to get through security undetected, you need to enter the "stealth" mode ("caps lock" by default). Hide from the bandits behind trees and stones, otherwise, if they see you, the gate will close and you will have to wait for a while. After passing the gate, you will find yourself on an abandoned road. Now, in order to get to the robbers’ camp, you need their clothing, consisting of five parts, which is located in the chests. Search all five chests and change clothes. Now that you look like a bandit, head to the camp, talk to the guard and he will open the gate for you.
Here you are in a bandit camp. But to complete the quest, you need to get to the elite camp of the bandit leader. However, there is no way to get there without a pass. You can either buy a pass for 1000 gold coins from the bandit standing to the left of the stairs leading to the elite camp, or win it from a gambler located in the tavern. The game is quite simple. In order to win, you need to win each of the five rounds within 35 seconds, remembering the pieces on the table and discarding the extra ones.
Now that you have your pass in your pocket, present it to the guard and enter. Go to the next gate, leading to the tent of Twinblade, the leader of the bandits. However, you will not be able to see him because he is celebrating some event. In order for the gate to open, you need to choose between killing all the bandits in the camp, bribing mercenaries to commit sabotage (2000 coins), or freeing the hostages (to do this you will have to kill the guard and take the only key). Either way, go through the open gate and come face to face with Twinblade. You need to deprive him of at least half of his vitality. Then watch the video in which you will find out what happened to the main character's sister. Now you must decide what to do with Twinblade. You can either finish him off or leave him alive.
Reward: Gold – 4500;
Extra gold – 1500;
Glory – 1000;
Extra fame – 500;
Experience – 1800;
Items: "Bandit's Seal" trophy.

Main quest: Maze's Request.
Main Objective: Maze asks you to visit him at the Guild of Heroes.
Completion: Using the teleport, go to the Guild and talk to Maze, who is marked on the map with a gold marker. He will ask you to find his missing friend, the Archaeologist.

Side quest: Fist Fight Level 2.
Location: Arena in Oakvale.
Main objective: Win in fist fights.
Fulfillment: Every night, fans of fist fights gather in the arena near the barns. In order to take part in them, you need to talk to the organizer of the battles. Submitting an application will cost 50 gold. In the ring you need to defeat all five fighters, including the organizer himself.
Reward: Gold – 400;
Glory – 100.

Side quest: Fist Fight Level 3.
Location: Arena in Twinblade Elite's Camp.
Main objective: Win in fist fights.
Fulfillment: Every night, fist fights are held in the arena in the bandit camp. The rules are the same as in previous battles, but this time you need to defeat six fairly strong fighters.
Reward: Gold – 600;
Glory – 200.

Secondary quest: Letter from Cyril.
Location: Well.
Main task: Bring a letter.
Fulfillment: In order to sign up as a postman, you first need to talk to the girl Myra, who stands at the well in the eastern part of the city. She will say that while walking at a party in the forests of the Guild, she met a handsome guy. Now she wants to find out if he has the same sympathy for her.
Go to the Guild of Heroes and find Cyril in the forest. He will ask you to give the letter to his beloved Myra. Give her a love message and receive from her "Myra's Reply" plus 20 kindness points. Return to Cyril and he will reward you for your efforts with a mushroom, which you need to complete the quest "The Sick Child".
However, if you follow the path of evil, you can give Myra "Cyril's Letter" on your behalf, thereby making her fall in love with you. And you can tell Cyril himself that his beloved is already taken. You will receive evil points and a mushroom to boot.
Reward: Mushroom.

Side quest: Chicken Kicking Competition.
Location: Eastern part of the city.
Main task: Get rid of the ghost frightening the competition participants.
Completion: The organizer of a chicken throwing competition will ask you to rid the east coast of an annoying ghost that is scaring away the competition. But in order to drive him away, you first need to complete the quest "Treasure of the ghost pirate". After completing it, you will be able to participate in competitions.
Before you send the chicken flying, pay attention to the dock. It is divided into several parts, which determine how many points the participant will earn when the chicken hits a certain zone. For 50 points you will receive a rather funny expression "Cock-A-Doodle-Do", for 150 points you will receive a silver key, and for 250 you will receive a funny headdress "Chicken Hat". Once you win all the valuable items, you will receive cash rewards as a prize. 50, 100 and 250 respectively.
Reward: Depending on the result.

Side quest: Treasure of the Ghost Pirate.
Location: East Coast.
Main objective: Help the ghost find peace.
Completion: Go to the coast. There you will see the ghost of a pirate who will ask you to help him find peace. To do this, you need to dig up his treasures and give them to his widow. The treasure is buried on the southwestern coast to the left of the pier. Arm yourself with a shovel and dig up the treasure (500 gold), then give the money to the widow. Then return to the ghost and he will tell you where his treasures are buried. Go to the city cemetery and to the left of the statue with an ax, dig up the treasure.
Reward: Gold – 100;
Glory – 150;
Items: Golden Key, Obsidian Greataxe.

Secondary quest: Trader Rescue.
Location: Guild of Heroes.
Main task: Rescue three merchants being captured by bandits.
Completion: After receiving this quest at the Guild of Heroes, go to the bandit camp using the teleport. A guard will meet you at the entrance and explain the situation. Now go down, destroying the robbers along the way. The first merchant is marked on the map with a green marker. Talk to him and order him to follow you. Now head to the elite camp, as the remaining merchants are located there. Free both of them and order them to follow you. Now all that remains is to get them out of the camp safe and sound.
Reward: Gold – 5000;
Glory – 400.

Secondary quest: Trader Massacre.
Location: Guild of Heroes.
Main objective: Kill all guards and merchants.
Completion: After receiving this quest from the Guild of Heroes, go to Barrow Fields using the teleporter. At the entrance you will be met by a bandit who will explain the situation. Quickly cross the bridge and kill all the guards who come across your way. There are approximately 25 copies. Then, when the deed is done, the bandits will catch the merchant and offer you to kill him. However, you can refuse, thereby earning good points.
Reward: Gold – 5000;
Glory – 400.

Secondary quest: Murder with a Twist.
Location: East of Oakvale.
Main objective: Eliminate the killer.
Completion: In the eastern part of the city, there are three guards behind the house. The sheriff will ask you to find and kill the killer. Go to the bandit camp and find the desired killer. Then eliminate him along with his bodyguards, take the murder contract and return to the guards for a reward (1000 gold).
However, there is another scenario. You can succumb to the killer's persuasion and eliminate his pursuers for 2000 coins (you can bargain and increase the amount to 2500 gold). In this case, return to Oakvale and kill the guards who gave you this task. This way you will earn more money and evil points.
Reward: Gold – 1000 (2500);
Glory – 150.

Main quest: Find the Archaeologist.
Main task: Find the missing Archaeologist.
Completion: In the Guild of Heroes, go to the teleport and move to Witchwood. Once in the forest, you need to cut your way through the thicket and come face to face with the Mountain Troll. After killing him, continue north to Witchwood Stones. Here you will find a door that will only open to those who know its name. You can get the name from the guy in Temple of Avo, but you will need to give something valuable for it. It’s better to return to the door and not far from it you will find four stones with the letters (H, T, I, S) written on them. The first thing that comes to mind for most players is the word "SHIT", but you should not say this name out loud, because the door, offended by your ignorance, will unleash its guards on you. Her name is actually pronounced "HITS". In order to pronounce it, you need to hit the stones in the correct sequence with something heavy - for example, a sword. Then return to the open door and go inside. After the short cutscene that ends the quest, be sure to thoroughly search the cave and use 15 silver keys to open the chest in which you will find "Health Augmentation."
Reward: Gold – 1200;
Extra gold – 100;
Glory – 0;
Extra fame – 250;
Experience – 5000;
Items: all found in the cave.

Main quest: White Balverine.
Primary Objective: Protect the residents of Knotehole Glade.
Completion: After completing the quest "Find the Archaeologist" return to the Guild of Heroes for this task. For a good fee, you will be asked to protect the settlers from attacks by creepy creatures. Use the teleporter to return to Witchwood and follow the signs to find the Knotehole Glade settlement. In front of the city gates you will see one of these creatures eating the remains of some poor fellow. Kill this creature and the other five that appear after its death. Try to keep them away from the settlers trying to open the gate, as their death will mean failure of the mission. When all the creatures have been eliminated, enter the gate and watch a short cutscene. In it you will see White Balverin, who attacked the city. As soon as the video ends, get ready to defend, since the creature is quite fast and dangerous. Give him about ten powerful blows and Balverin will run away. Now you need to return to the village chief and talk to him. He will tell you that one great hunter tried to track down and kill White Balverin, but died a heroic death in battle with him. Perhaps his widow knows how to kill the beast. Wait a little until the beast attacks again, deal him another 10 hits and a cutscene will begin in which the widow will give you "Silver Augmentation", with which you can kill Balverin. However, it is not at all necessary to use it in a weapon. When the beast reappears, you will need to hit it 5 more times and it will flee to its lair. The headman will tell you where his lair is and advise you to immediately go there.
Following the signs, get to the lake and see the beast you wounded. Try to get close to him unnoticed and attack with the most powerful magic that you have learned. Don’t forget that every time Balverin loses a quarter of his life with your help, his comrades in arms will come to his aid. Each time there will be more and more of them. Once the beast falls, return to the village and talk to the village chief.
Reward: Gold – 6200;
Extra gold – 2900;
Glory – 800;
Extra fame – 300.
Experience – 3500;
Items: "White Balverine's Head" trophy.

Side quest: The Sword in the Stone.

Main task: Pull the sword out of the stone.
Completion: In order to draw this sword, you will have to increase all the main character’s physical data (strength, health and constitution) by +5, +3 and +2 (or to the maximum) respectively. Believe me, the effort is worth it because main feature What sets this sword apart from other more powerful killing weapons is its weight. Since this sword is a Light class sword, you will be able to deal more hits in the same amount of time compared to a Heavy class weapon.
Reward: Gold – 100;
Glory – 100;
Items: The Harbinger (cost - 44100 gold coins, damage - 198, Sharpening Augmentation, Piercing Augmentation).

Secondary quest: Temple of Light.
Location: Temple of Avo.
Main task: Donation.
Completion: In this Temple you have the opportunity to donate gold coins and earn good points. But to get the main prize - The Sentinus, you need to donate 32,000 coins. Don't skimp, as this mace is worth it (its price is 62,475 gold coins, damage is 255). Also, if your donations exceed 48,000 gold, as a sign of gratitude, the priests of the Temple will rejuvenate you by ten years. And if you donate 64 thousand coins to the Temple, you will receive the title "Paladin".
Reward: The Sentinus (cost - 62475 gold coins, damage - 255, Piercing Augmentation, Silver Augmentation).

Secondary quest: Fist fight level 4.
Location: Arena in Knotehole Glade.
Main objective: Win in fist fights.
Fulfillment: Every night there are fist fights in the arena in the village of Knotehole Glade. The rules are the same as in previous battles, but this time you need to defeat seven fairly strong fighters.
Reward: Fist Fighters Trophy.

Main quest: The Arena.
Main Objective: Earn gold and glory by participating in fights in the Arena.
Completion: Take this quest from the Guild of Heroes and head to the teleport. From Knotehole Glade, follow the signs to the Arena. Now you should talk to the guard at the gate. Give your consent to participate in the fights and he will let you through. Inside you will be given a brief briefing on the rules of fighting in the Arena. After the video, you can buy or steal (don’t be afraid of the guards - theft is not punishable here) the things you need from the merchant and ask experienced fighters. Then, to get to the Arena, talk to the guard standing at the gate and get ready for battle.

Round 1: In this round, your opponents will be hordes of wasps. As soon as you send the first batch of insects to the next world by express, the countdown begins until the second one appears. There are four waves of 10 wasps each in this round.
Reward: 100 gold coins.

Round 2: Now you have to fight off a horde of militant dwarfs. The task is not pleasant, since they are constantly trying to surround you. Don't let yourself be cordoned off. Using "Force Push", drive them away from you and destroy them one by one. The fourth wave is the most difficult to deal with, since it consists of the most powerful dwarfs.
Reward: 500 gold coins.

Round 3: From the beginning of this round until the very end of the fight, Whisper will help you. Don't be afraid to leave her alone against multiple Balverines this round, as she will be able to hold her own. It won't be difficult to fight off two waves of these creatures. But in the latter, two White Balverines will oppose you. It is best to use the improved "Silver Augmentation" weapon against them.
Reward: 1000 gold coins.

Round 4: Quite an easy round, in which the Dead will come against you. The creatures are quite slow and vulnerable. It's best to get a bow, upgrade it with "Flame Augmentation" and shoot at everything that moves. And at this time, you will restore the mana needed for the next round.
Reward: 2000 gold coins.

Round 5: Whisper's support will especially help you in this round, since the bandits who are your opponents in this round have no sympathy for her and are constantly trying to attack her, not paying attention to you. Draw several bandits to yourself and kill them mercilessly.
Reward: 3000 gold coins.

Round 6: Now you have two Earth Trolls against you. While the attention of one is distracted by Whisper, you can deal with the other without any problems. Just try to get away from the attack in time.
Reward: 4000 gold coins.

Round 7: Same Trolls, only this time Mountain Trolls. The method of destruction is the same, except that they are harder to kill.
Reward: 8000 gold coins.

Round 8: This time there is only one opponent. However, in terms of strength and number of lives, he has no equal. Giant Scorpion Arachanox against you and Whisper. This is where a bow or crossbow will come in handy. Don't forget to pull your bow tighter and don't get too close to him, as he is quite dangerous in close combat. The scorpion will shoot at you, but you can dodge his shots. As soon as you inflict enough damage on it, Scorpio will bury itself in the ground and instead of it, its smaller brothers will appear on the surface. Take something heavy in your hands and chop it down. Repeat the procedure several times until the enemy is completely eliminated.
Reward: 10,000 gold coins.

Round 9: In the last round, your opponent will be Whisper herself. Defeating her is quite easy. Once your opponent is defeated, you will be faced with a choice between mercy and murder. It all depends on your predisposition to good or evil. However, I advise you to kill Whisper, since in this case you will receive 12,000 gold coins.
Reward: 12,000 gold coins.

Reward for completing the main quest: Extra gold – 40,000;
Slava - 2000;
Extra fame – 2500;
Experience – 35000;
Items: trophy "Seal of the Champion", "Sting of the Scorpion King".

Main quest: Finding Theresa Again.
Main objective: Meet Teresa, the main character's sister.
Completion: Use the teleport to Barrow Fields and go to the Gray House. Teresa is waiting for you here. Listen to her and return to the Guild of Heroes for a new main quest.

Secondary quest: Break the Siege.
Location: Guild of Heroes.
Main objective: Force the bandits to lift the siege of the Knotehole Glade settlement.
Completion: Using the teleport, go to Knotehole Glade, watch a video in which the situation will be explained to you and, as soon as control of the main character passes into your hands, gather a company of several guards who will help you in this quest. Now you can climb up to the observation tower located to the left of the main gate and shoot several bandits from afar. Then return to the gate and ask the guard to let you through. Now your priority is to keep the bandits away from the prisoner as they try to free their leader. But if they have already broken through, kill all the robbers before the prisoner reaches the gate. However, you should not kill the prisoner, as this will mean failure of the mission.
Reward: Gold – 5000;
Extra gold – 1200;
Glory – 450;
Extra fame – 100;
Experience – 2000.

Secondary quest: Lost Trader.
Location: Guild of Heroes.
Main objective: Find the kidnapped merchant.
Completion: You need to get to Abandoned Road. However, you can only reach the Abandoned Road from the city of Oakvale, since on the side of the bandit camp the road is blocked by trees. Once you reach your destination, you will meet a merchant who will ask you to follow him. He will take you to the first bandit. Then you need to break through alone. Chop your way to the end of the road and you will find the lost merchant. Now you need to deliver him to his brother. Take him to him safely and you will receive "Treasure Clue 2".
Reward: Gold – 2600;
Extra gold – 130;
Glory – 150;
Extra fame – 250;
Experience – 7000;
Items: Treasure Clue 2.

Secondary quest: Archery Competition.
Location: Knotehole Glade.
Main task: Set a record in archery (crossbow) competitions.
Execution: Approach the organizer and he will tell you the rules of the competition. For each new attempt you will have to pay 10 gold. Depending on how many points you score, you will receive various prizes, including elixirs and gifts. However, if you break the record, the organizer will give you a very valuable prize, which is necessary to find the treasure.
Reward: Silver Arrow Trophy, Treasure Clue 4.

Secondary quest: Assassin Attacks.
Location: Knothole Glade, Prison Path, Witchwood Cullis Gate, Windmill Hill, Hook Coast.
Main task: Defend against assassins' attacks.
Fulfillment: Because of your fame, you have envious people. Beware of them, as they can attack at any time and anywhere. However, you will find very useful items from them. When you kill the last mercenary in Hook Coast, you will find "Treasure Clue 3" in his pockets.
Reward: "Treasure Clue 3".

Bowerstone North

Main quest: Rescue the Archaeologist.
Main task: Rescue the Archaeologist.
Execution: From the very beginning you will be shown a short video in which you will be brought up to speed. The fact is that while the Archaeologist was being escorted by guards, they were attacked by Minions. Now you need to pursue them and recapture the Archaeologist from them. They will give you two guards to help you, but don't expect much use from them, since all they can do is distract a couple of Minions while you deal with the rest.
Together with the guards, you need to break through to the Archaeologist. Once near the windmill, don't forget to open the chest, in which you will find "Treasure Clue 6". Next to this chest, on a patch of ground surrounded by rose bushes, you can dig up a silver key. Next, a Mountain Troll will stand in your way, which you can not touch, but run alongside without paying any attention to it. This creature is very slow and will not be able to rush after you. On the road leading to the coast, you will meet several more guards whom you can take into your team. To do this, you just need to help them fight off the Minions and, as a token of gratitude, they will follow you to the ends of the earth.
When you find yourself on the coast, a time counter will appear on the screen. Now you need to have time to eliminate all the Minions accompanying the Archaeologist in five minutes and get to the boat on which they are going to take him away. It’s certainly not an easy task, but in five minutes you can do it the first time. Just go down the stairs, destroying the Minions as you go. Having reached the pier, be careful, as ten Minions will appear here at once, which will create a lot of problems for you on the way to the Archaeologist. When the Archaeologist is finally free, he will tell you that there is an old abandoned passage leading to the prison, but you need to find out about it from another person.
Reward: Gold – 7000;
Extra gold – 850;
Glory – 500;
Extra fame – 1700;
Experience – 38000;
Items: "Minion Helmet" trophy.

Secondary quest: Mayor's Invitation.

Main objective: Courting Lady Gray.
Completion: In the garden you will find the mayor of Bowerstone. She really enjoyed your performance at the Arena and sees you as her future husband. However, you need to prove your worth by giving her an unusual and expensive gift. Run to the nearby store and buy a black rose. Lady Gray will like this flower, and she will ask you to buy a house as proof that you are not marrying her for convenience. The nearest home for sale is in Bowerstone South. You can also kill the owner and move into his house. If you have already invested money in real estate, then return to the mayor and report to her about it.
Finally, you have proven to her your solvency. Now she demands from you a heroic act, namely, searching for her missing necklace. Approach each citizen marked on the map with a green marker, and from talking with them it will become clear that the necklace was last seen in the city of Oakvale. It is likely that it is still there. Travel to Oakvale and go to the cemetery. To the left of the exit you will see two people whispering about some important matter. However, if you get close, they will become silent. In order to eavesdrop on their conversation, you will have to sneak up behind them. It turns out they were talking about where the necklace was buried. Now head to the southwestern beach and between two upside-down boats you can dig up a necklace. Return it to Lady Gray, and she will tell you that she has another admirer, namely Thunder, Whisper's brother. Since she cannot marry two at once, you must defeat him in a fair fight.
Head to Bowerstone Jail and you will meet Grom, who will choose a location for a duel. A suitable place for a duel is Headsman's Hill. Head there and face Thunder. This hero's fighting style is similar to Twinblade's. However, Thunder is a more dangerous opponent as he often uses magic and constantly blocks your attacks. Use the magic of "Assassin Rush" more often and victory will be yours.
As soon as the battle starts, try to take half of Grom's lives and he will throw you off the mountain. Then the battle will take place at the foot of the mountain. Take another quarter of life and Thunder will run into the cave. Follow him, finish him off and you will receive the "Thunder Helmet" trophy as a reward. Search the cave for useful things and, after talking with Demon Door, return to Lady Gray. Invite her to marry you and you will receive 15,000 gold coins as a dowry. You should also visit Lady Gray's bedroom, in which you will find a silver key and The Katana Hiryu (price - 47775 gold coins, damage - 214).
Reward: Gold – 100;
Extra gold – 15000;
Glory – 150;
Extra fame – 1000.

Side quest: Investigating the Mayor.
Location: Bowerstone North.
Main objective: Uncover Lady Gray's plot.
Fulfillment: Near the gate leading to Bowerstone Jail, a man is imprisoned, suspecting Lady Gray of murdering her own sister. He wants you to talk to her ghost, which her fiancé Rhodri will help you contact. Go to Barrow Fields and talk to him. Rhodri will tell you that he and Amanda met secretly at Gray House. Go to Gray House and near the destroyed stables, shine the lamp (F2) three times to make Amanda's ghost appear. Then go to the basement of the house and next to the skeleton you will find a letter. As soon as you pick it up, Lady Gray will appear. To cover up her crime, she will ask you to marry her. However, you can refuse and return to Bowerstone North and tell the sheriff about everything. In return, he will offer you to become the new mayor of the city. I don’t recommend refusing, because once you become mayor, you can visit the Bowerstone estate and find many useful things inside, such as The Katana Hiryu (price - 47,775 gold coins, damage - 214).
Reward: Gold – 100;
Glory – 150.

Side quest: Darkwood Disturbance.
Location: Guild of Heroes.
Main task: Close the portal.
Completion: After taking this quest from the Guild of Heroes, go to Lake Darkwood. There you will find a girl named Briar Rose. You need to help her break through the guards, consisting of Minions, to the portal, from which some creature is about to break through. Once you reach the portal, the next batch of Minions will appear. Drive them away from the girl while she tries to cast spells to close the portal. Two scales will appear on the screen. The first shows the number of Briar Rose lives, the second shows the time it takes to close the portal.
Reward: Gold – 3500;
Extra gold – 500;
Glory – 100;
Extra fame – 1300;
Experience – 22000.

Secondary quest: Execution Tree.
Location: Guild of Heroes.
Main objective: Prevent the release of the prisoner.
Execution: Bandits plan to attack the guards escorting the imprisoned villain to execution. You need to repel the attacks of bandits and deliver the prisoner to the chopping block in Headsman’s Hill. In each location you will be attacked by one or two groups of four bandits each.
Reward: Gold – 4500;
Extra gold – 1500;
Glory – 200;
Extra fame – 300;
Experience – 7500.

Secondary quest: Execution Tree Rescue.
Location: Guild of Heroes.
Main objective: Free the prisoner.
Execution: Bandits plan to attack the guards escorting the imprisoned villain to execution. You need to protect the attackers and free the prisoner. On the way to the chopping block, guards will be waiting for you. However, do not get carried away with their destruction, since you only have four minutes left. After this period, the prisoner will be executed. The main thing is to meet the allotted time and kill the executioner in Headsman’s Hill first.
Reward: Gold – 4600;
Extra gold – 1500;
Glory – 200;
Extra fame – 150;
Experience – 2500.

Main quest: The Graveyard Path.
Main objective: Find an abandoned passage in Bargate Prison.
Completion: Go to the cemetery and talk with the Gravedigger. He will open the gate to the cemetery for you and will immediately be killed by one of the risen dead. Now you need to get to the western side of the cemetery into the crypt of Nostro, who during his life was the Guardian of the Gate. He will ask you to collect his armor and weapons.
Nostro's equipment consists of four items:
1. You will find the Nostro Helmet in the Grave Digger's hut on a shelf near the fireplace.
2. Nostro's sword is buried near a grave with the inscription: "No man could withstand his breath for more than ten minutes." This grave is located on the south side of the cemetery near the crypt of a certain Necromancer.
3. Nostro's armor is in Lady Fulorn's crypt, on the west side of the cemetery.
4. Nostro's shield lies at the bottom of the reservoir south of the cemetery bridge. Naturally, in order to catch it, you will need a fishing rod (you can find it in the chest located to the left of Nostro’s crypt).
After collecting all four items, return to Nostro's crypt and he will agree to open the door for you leading to the old cemetery. Go through Old Graveyard Path to Circle of the Dead. As soon as you stand in the center of the circle, the dead will begin to crawl out of the ground around you. The main thing is not to leave the circle, since the dead who are outside the circle can cause damage to you, but they will remain invulnerable to your weapon. Wait for them to enter the circle and kill at least 10 dead. Instead, three more powerful dead will appear. Don't let them leave the circle and try to avoid their rather strong blows.
Reward: Gold – 1500;
Extra gold – 2000;
Glory – 200;
Extra fame – 1900;
Experience – 27000;
Items: "Dead Man's Hand" trophy.

Secondary quest: Bounty Hunt.
Location: Guild of Heroes.
Main objective: Free the hostages.
Completion: Go to Greatwood and you will see a short cutscene showing the first hostage being taken to Fisher Creek. Go there, destroying bandits along the way. Then approach the pier and robbers will attack you from all sides. Kill them and free the hostage. He will thank you, but his sister is still in the hands of the villains. Go to Greatwood Lake and kill all the bandits in this location. The hostage will give you "Treasure Clue 1" in gratitude for her release.
Reward: Gold – 5400;
Extra gold – 2200;
Glory – 400;
Extra fame – 450;
Experience – 10000;
Items: "Treasure Clue 1".

Bargate Prison

Main quest: Rescue Scarlet Robe.
Main task: Help the main character's mother escape from prison.
Completion: From Circle of the Dead you should go into the dungeon and, using a system of underground tunnels in which you will meet dead people, get out to fresh air. As soon as you reach the entrance to the underground passage leading to the prison, all exits will be blocked by magical barriers and the dead will attack you from all sides. Deal with them and go inside.
This time your opponents will be the guards, who, only seeing you from afar, with wild cries of “Intruder!”, will try to send you to another world. Don't let them make their dreams come true and cut your way into the Torture Chamber with your sword. Once you find Scarlet, open the chamber using the lever and return the same way you came. However, a very unpleasant surprise awaits you in the underground passage.
Have you woken up? Fine! Welcome to the chamber. You have neither clothes nor weapons. All you can do is endure the guard’s ridicule and listen to the stories of your cellmate. However, it won't be long - soon you will be taken out into the fresh air to take part in a marathon race. As soon as the guard counts to three and blows the whistle, run as fast as you can. The guards standing on your way will show you the further route. The main thing is to win the competition. If you lose, you will face a whole year of torture in the Torture Chamber, while Jack of Blades will rule all of Albion.
When you reach the finish line first, the prison warden will like you, and he will invite you to his apartment to read poetry of his own production. Your main task here is to find the key to your camera. However, since the caretaker will not tolerate noise while reading, you will have to act very quietly and keep an eye on the scale that shows the level of noise you make. All this must be done in the short time required for the caretaker to read the poems. Carefully go around the table and to the left of the caretaker you will see the code (1483) necessary to open the books lying on the table. Of the three books, you need the one in the middle. Try not to make a mistake, because in this case you will have to spend another year in the cell. Once you retrieve the Prison Cell Key from the book, you will be sent back to your cell. Open your cell and release all the prisoners (they will help you get out of the prison). In the cell, on the contrary, in one of the barrels, you will find a stick with which you can beat the guards properly.
Having gathered your courage, go out into the courtyard and run to the Torture Chamber. Try to free Scarlet, but she will say that it is impossible to escape without your equipment. Return to the courtyard and run to the second floor to the guards' barracks. Having opened all the chests, you will find that all your things are safe and sound. Well, now you can show off your goat faces to all the enemies of humanity. Return to Scarlet, free her and take her out the same way you came to the prison, destroying every guard you meet along the way.
As soon as you reach the Underground Chamber, the fun begins. All exits will be blocked by magical barriers, and four tentacles of the huge sea monster Kraken will appear from the water. Take aim at one of the tentacles and shoot at it with your bow. However, beware of their attack. If you dodge in time, the tentacles will get stuck in the floor, and you will have time to deliver several powerful blows with your sword. As soon as you hit all the tentacles, the monster itself will appear from the water. Shoot at it with a bow, and when it tries to use magic, dodge and strike a few times with a melee weapon. Once the Kraken is defeated, be sure to collect all the experience orbs and head to the exit.
Reward: Extra gold – 100;
Extra fame – 600;
Experience – 50000;
Items: "Kraken Tooth" trophy.

Side quest: Bandit Spy Extraction.
Location: Guild of Heroes.
Main objective: Rescue the undercover spy Otto.
Completion: Go to Bowerstone North and talk to the representative of the bandits, a girl named Tanya, standing near the fountain. She will take you to Bowerstone Jail. Here you can recruit four bandits to your team for 400 gold. Now go to Windmill Hill and kill all the guards. The merchant you need will be escorted from the windmill to Gibbet Woods. Try to intercept him before he leaves the location. Talk to him and order him to follow you. You need to take him to Tanya in Bowerstone North safe and sound, fighting off the attacks of the guards along the way. However, be careful as the guards will try to kill Otto. Try to prevent this from happening, as the mission will fail.
Reward: Gold – 5800;
Extra gold – 3100;
Glory – 400;
Extra fame – 450;
Experience – 12000;
Items: "Merchant's Head" trophy.

Main Quest: Gateway to Hook Coast
Main objective: Find the old monastery in Hook Coast.
Completion: Go to Darkwood from Barrow Fields. In Ancient Cullis Gate, approach the teleporter and people will start appearing around you.

Oakvale.

Having awakened from dreams of an adult heroic life, a little boy receives an assignment from his father - to perform several good deeds in his native village, for each of which his father agrees to give him a gold coin. You will need this wealth to buy a gift for your sister, whose birthday is today. In total you need to get three coins, and you can do this in different ways, including committing not entirely good deeds. This will influence the development of the hero, who may end up turning into a saint or a natural demon. This passage is mainly inclined towards development along a bright path.
So, right in front of you, talk to the girl, she lost her teddy bear. Then turn the corner of the house on the right and look at the shamelessly kissing couple. A man caught red-handed will offer you compensation - one coin in exchange for not telling his wife about his misbehavior. If you take the coin, it will be the first step on the path to Hell. However, you can immediately correct the situation. Further along the path, near the house with a sign in the form of a sword, talk to the wife of the unfaithful husband. Tell her about the tricks of your betrothed, and one good deed will be in your pocket. Head to the warehouse with boxes and barrels, where a townsman will call you. He will ask you to guard the boxes while he goes away for a moment to “answer the call of nature.” A little kid will immediately appear and start playing dirty tricks, breaking the barrels and seeing what’s hidden inside. Decide for yourself what is more important to you. The owner of the goods will return soon, and the second good deed (you haven’t broken anything yet, have you?) can be considered completed. There are still a couple left. First, beat up the healthy guy pestering the little boy further down the path. Then return the teddy bear that the rescued boy gives to the girl. Then return to your father and receive your well-deserved reward. Talk to the merchant near the tavern and buy a box of chocolate from him for three coins. Give the gift to your sister, she is playing in the garden next to the scarecrow. Run to your home... Suddenly bandits will attack the village, kill all the inhabitants, and kidnap the main character's mother and sister. Near your father's body you will be met by Maze, the head of the Guild of Heroes.

Heroes Guild.

A strange and mysterious man with glowing tattoos on his face will lead you to the Guild, and at the same time introduce you to the Guildmaster. You will also meet Whisper, another student of the Guild, who will share a room with you. When the conversations are over, you will find yourself in the Map Room - this is the most the main room in the game. There is a map that allows you to select main and secondary quests, as well as a teleporter and a platform where you can spend the experience points you receive to upgrade the necessary skills. Go out into the courtyard and talk to the Guildmaster. The training will begin: first beat the straw man with your hands and then with a stick. After this, they will entrust you with a more serious “business” - killing ten beetles in Guild Woods. Don’t forget to collect the green experience spheres remaining after destroyed creatures, otherwise there will simply be nothing to increase the parameters. After the battle with the beetles is over, return to the Guild, where the Master will offer to continue your training. You can complete a few more small tasks to earn money, or immediately agree to move to a new level of apprenticeship, as you wish.
Having become a Guild Apprentice, go to the Master again near the training area. He will give you a real sword and offer to demonstrate your skills on Whisper. Then it will come to archery and the use of magic. The second stage training has come to an end, choose to continue or refuse if you want to run through the forest with Whisper.
To complete your training at the Guild of Heroes, you only have to pass the final test. Go to the Guild Woods map and fight Maze there. Then return to the Guild to receive the title of "Hero". Just like that. Next, click on the map and select the next quest. Let me remind you that we will only focus on the key ones marked with a gold mark. The blue ones are left to your personal discretion.

Wasp Menace.

A townsman will meet you outside the Guild gates and show you the way to the Picnic Area, which has been occupied by giant wasps. By the way, to the left of the entrance there is a shop selling titles, and to the right is a platform where you can agree to fulfill additional conditions for the current quest. For example, defeat all opponents with bare hands and without weapons. Just keep in mind that a fine is imposed for failure to fulfill your obligations. Therefore, you should think several times before getting involved in this adventure. Having finished with the wasps, hurry to the town of Bowerstone. A local guard will stop you at the entrance and tell you about the town and its mayor, Lady Grey. Near the pub, talk to Maze. It turns out that your sister did not die, although these are still only unconfirmed rumors. Return to the Guild and select the next quest. You can use the teleporter, which is located next to the gate.

Protect Orchard Farm.

Here they offer a choice of two quests: either protect the farm from bandits, or attack (Attack Orchard Farm) the same farm. We are going to defend ourselves, are you with us? From the Guild, go to the Greatwood Entrance map, where you will encounter Whisper, who seems to be about to accept the opposite quest. Further along the route: Graetwood Lake, Orchard Farm. Guard the warehouse from bandits, there will be two waves of attackers, after which you will have to fight Whisper again. What a restless girl. Return to the Guild for a new task.

Trader Escort.

Get to the Greatwood Entrance map, and from there head to Greatwood Gorge. The bandit will offer to pay him 400 coins for passage - pay, or do something bad. From here go south to the Greatwood Cullis Gate map, then to Greatwood Caves, Darkwood Entrance. Meet two merchants, now they will be under your protection. They, like other mercenaries, can be ordered to stand still or follow themselves. The main thing is to constantly monitor their health indicators; if the merchants are killed, the task will have to be replayed. A little later, another merchant will be asked to join the company, it’s up to you to take him or refuse him. Guide your fellow travelers through the Darkwood Marshes and Darkwood Lake, Darkwood Camp (there are several merchants here, you can shop around), Ancient Cullis Gate, Darkwood Weir. A terrible monster will pop out from under the ground, destroy the thug and dive into the cave behind him. Here you are in Barrow Fields, at least one of the merchants should get here. From this place go to native Oakvale. Maze is waiting for you there, he will tell you about the bandits who once destroyed their father’s house, and that a new quest awaits you in the Guild. Perhaps you will soon find a trace of your kidnapped sister.

Find the Bandit Seeress.

One of the thugs in Twinblade's Camp knows something about Sister Teresa. Take the familiar road to Barrow Fields (or via teleport), from there to Oakvale. Go down to the beach, right along the shore and into The Clifftop Path cave. The task here is in order to sneak to the gate to the next location without catching the attention of the bandits. If they raise the alarm, you will have to replay the game. You can hide behind the stones from the bandits or shoot with a bow from a safe distance. Once behind the gate, you need to find five chests with bandit clothes (). boots, shirt, pants, gloves and bandana) and put everything on yourself. This is the only way the guard will be allowed into Twinblade's Camp. To get further, you must have a special mark (Camp Pass). The bandit to the left of the stairs, next to the local bar, is kindly ready to sell it for 1000 coins. Next you will again come across a locked gate. Kill the guard near the cages to get the key and free the two women. The guards will open the gates and rush off in pursuit - that's all you need. Enter Twinblade's Tent. Fight Twinblade. The only vulnerable thing of the bloodthirsty bearded man is his back, so you need to wait for his swords to get stuck in the ground, go around and hammer on his back. After the battle, Sister Teresa will appear, and the narrator's voice-over will tell us about her misadventures. After being kidnapped from Oakvale, she wandered through the forests and joined the bandits, in short. And then she leaves. Finish Twinblade, although now it will be more difficult, all his henchmen will turn on you. When everything is over, return to the Guild. talk to Maze, he is standing near the fireplace in the tower on the second floor. This time he will talk about his friend who needs to be saved.

Find the Archaeologist.

Go to the room with the map (no need to touch it) and to the teleport. Destination - Witchwood Cullis Gate. Soon another “King Kong-shaped” monster will appear on the road from underground, and behind it looms the exit to the Witchwood Stones map. Not far from the entrance there is a demonic door that can only let in those who know its name. Find four stones and kick them in order to make the word HITS. In the cave behind the door you will find the Archaeologist. However, he will not be at all happy to see you. Return to the Guild, click on the map to receive a new task.

White Balverine.

Teleport to Witchwood Cullis Gate, then run through the map with four stones and get to The Temple of Avo. On the left there will be an exit to Witchwood Lake, and there it is not far to the final point of the route - the settlement of Knothole Glade. Run to the village gate and talk to the people who are trying to get inside, but for some reason they are not allowed in. Kill four Balverines and the gate will open. Talk to the local chief, your conversation will be interrupted by the attack of a Great White... no, not a shark - Balverine. You need to hit this creature ten times, then it will run away. The boss will tell you that perhaps the wife of the last daredevil who wanted to defeat the white monster knows the answer against him. Go deep into the village and hit the monster ten times again. The wife of the last hunter will appear and deliver unexpected news. This monster... is her husband, and he became like this after biting the last Balverine he hunted. She will also give Silver Augmentation - you need to insert it into the weapon to make it easier to defeat the beast, although you can kill it with other weapons. First, beat the creature in the village again, and then run to Witchwood Lake, where you need to finish it off. As a result, you will receive a White Balverine Head, take it to the boss as proof of the death of the monster. The boss will give you a letter from your sister and tell you that you are now worthy of the right to fight in the Arena. Return to the Guild, where select a new quest.

The Arena.

The entrance to the location with the Arena is located on the Witchwood Lake map, which is next to Knothole Glade, where you can teleport directly from the Guild. In the preparatory block, buy yourself clothes, weapons, bottles and wait for the call to battle. When he follows, talk to the guard at the gate and go to a long and difficult duel. The first two rounds you fight alone, and then Whisper will join you in the campaign. Between rounds you can rest and visit the store, but in this case you will not receive prize money. After the eighth round, someone named Jack of Blades will appear and invite the two winners to fight each other. Defeat Whisper in Round 9. At the end of the fight, you can finish her off or leave her alive - the choice is yours. Leave the Arena and Lady Gray, the mayor of Bowerstone, will greet you at the exit and invite you to her mansion. Then Jack of Blades near the statue of a woman with an ax will tell the story of his mother. Imagine, she also fought in the Arena! Now the family of heroes has arrived.

Finding Theresa Again.

Head to the nearest teleporter and be transported to Barrow Fields. Exit the map to Gray House. Sister Teresa is already waiting here, she will tell you that it was Jack of Blades who organized the raid on the village, and it was he who gouged out her eyes. We’ll get to him later, but now we need to look for our mother. Return to the Guild and take on a new task.

Rescue the Archaeologist.

The archaeologist is languishing in Bowerstone prison. Jump into the teleporter and select Bowerstone South. Go to the Bowerstone North map (now possible) and head to the prison. The creatures have kidnapped the Archaeologist, and you need to save him. Go to Windmill Hill, where you kill all the monsters - the protective barrier in Gibbet Woods will disappear. Next, head to Prison Path, killing a stone troll along the way. Now the task is more complicated - you need to deal with all the enemies and save the Archaeologist in five minutes, but this is not so easy.

The Graveyard Path.

After talking with the Archaeologist, return to Gibbet Woods, then to Headsman's Hill and to Lychfield Graveyard. Near the teleport there is a locked gate to the cemetery, and you do not have a key. What to do? Run to the house nearby and talk to the caretaker there, he will open the gate . Pass the cemetery and go down to Nostro's tomb. The skeleton in the coffin will ask you to bring him four of his things (sword, shield, armor, helmet). The armor is in another tomb, the helmet is in the caretaker's house. Don't forget to grab the shovel from the chest near the house. Then go to the cemetery and start digging. First, at the entrance to the cemetery, go to the left and to the left of the tomb, where the silver key is located, dig - you will find the Nostro sword. You will have to fish it out. Go to the river opposite the tomb where you took the armor (. there is something sparkling in the water and bubbles are visible), and use a fishing rod (you need to play the fishing mini-game) - get Nostro's Shield. Return the things to the owner, in gratitude he will open the demonic door. On the next map, kill the zombies, the door to the Circle of the Dead will open. Stand in the center of the round stone slab and kill all the zombies (they can only be killed when there is a red aura around), the protective barrier will disappear. Go down into the dungeon in search of your mother.

If you want to get this achievement by opening all the Demon Doors, you will need to be careful as it can be missed. However, if you do everything correctly, you will open all the doors without any problems. It's all about a quest involving Lady Gray. At one point you will be offered to either marry Lady Gray or expose her. If you expose her, you will not open the two demonic doors. Demon Door #12 in Gray's House only opens after marrying Lady Gray and Demon Door #13, located on Executioner's Hill, will not open unless you kill Thunder, as it will be impossible if you expose Lady Gray.

Below is a guide to all 15 demonic doors:

Demon Door #1 - The Library Arcanum

Location: Guild of Heroes

How to open:After finishing the guild, use the lamp on the door.

Reward:Books, Elixir of Longevity, Tattoo Card

Demon Door #2

Location: Observation Deck

How to open:You will open it at the end of the game, as it is necessary for the plot.

Reward: Fire Heart

Demon Door #3 - The Aboretum

Location: Velikolesskoye Gorge

How to open:It won't be difficult for an evil character to get this achievement, but good character you will have to do something evil. You need to either kill a few villagers or eat 10 crispy chickens in front of the door. If you decide to eat 10 crispy chickens, do it very slowly; wait for the evil points to disappear before eating the next one. Crispy Chicken can be purchased from merchants in Mirkwood or Camp Two-Knives.

Reward: Wellow's Slayer [Legendary Weapon]

Demon Door #4 - Darkwood Sanctum

Location: Darkwood Marsh

How to open:You will have to defeat several waves of Hobbs. Talk to the Demon Door and accept the challenge. If this is your first time in this location, then you can rely on potions, or wait until you become stronger, as the battle can be quite difficult.

Reward:Dark Mage Armor Set

Demon Door #5 - The Old Kingdom Spring

Location: Kholmovo Pole

How to open:You need to get pretty fat to open this door. Eat 25 apple pies to become thick enough to open the door. In the process you can get the achievement “DefinitelyNotOnRails/ Definitely not on rails ”, unless of course you opened it before.

Reward:Elixir of Witchcraft

Demon Door #6 - The Desolate Abbey

Location: Temnolessky Bouardel

How to open:You need to sleep with 10 people. When you get to Darkwood Buardel, find Poppy and sleep with her 10 times. Each time you will have to pay 50 gold coins, but this is the fastest and easiest way to open the Demon Door.

Reward: Pimp Hat

Demon Door #7 - The Secret Haven

Location: Pink House

How to open:All you have to do is give the Demon Door a box of chocolates.

Reward:Light Mage Armor Set

Demon Door #8 - The Butterfly House

Location: Great Forest Caves

How to open:This is one of the most annoying Demon Doors. To open it, you need to get a multiplier of 14. I recommend getting stronger first before trying to open this door. It is also worth using heavy weapons. When you are strong enough, go to the Hobb's Cave and kill them until your multiplier reaches at least 18. Leave the cave, and when you return, your multiplier will be 9. Now use the spell "Z" cold time ” and kill the troll. Your multiplier will now be high enough to go to the Demon Door and talk to her.

If you have high Accuracy and Speed ​​stats and also have a good bow, then there is another way to open the door. Go to the location where the troll appears, but do not approach him. Stand still! Draw the arrow and hold it for a couple of minutes, then release it to instantly kill the troll. Your multiplier will be somewhere between 25 and 50.

Reward: Blue Tooth [Legendary Weapon]

Demon Door #9 - The Bitter Shrine

Location: Abandoned Path

How to open:To open this door, you need to walk in front of it in the clothes of a bandit, in a light plate set, and in the armor of a dark magician. All of the bandit's clothes can be found in chests in the Abandoned Path location. Dark mage armor can be purchased in Suchkova Clearingand on the Hook Coast. She can also be found behind Demon Door #4. The entire light plate set can be purchased from the Traveling Traders in the Arena. You can buy boots and trousers atKnothole clearing.

Reward: Puppeteer's Mace [Legendary Weapon]

Demon Door #10 - Witchwood Cavern

Location: Witch Stones

How to open:You will open this door during the story when you need to find the Archaeologist. In order to open the door, you will need to say the name of the Demon Door by clicking on the 4 large stones nearby. The door is calling H. I. T. S.

NOTE:If you try to write something else, you will be attacked by werewolves.

Reward: Books, Chain Pants , Increased Health, Tattoo Card, Resurrection Potion, Ruby, Sapphire

Demon Door #11 - The Hidden Copse

Location:knothole clearing

How to open:You need to shoot the Demon Door in the face with any ranged attack or magic spell to make it open. I recommend using the Ebony Bow or shooting Fireball 2 levels.

Reward: Elixir of Longevity

Demon Door #12

Location: Gray House

How to open:You need to marry Lady Gray to open this Demon Door.

NOTE:If you expose Lady Gray, you will not be able to open this and Demon Door #13. During the quest "Incriminating evidence on the mayor", be sure to select a wedding.

Reward: Ax of Ronogg [Legendary Weapon]

Demon Door #13

Location: Executioner's Hill

How to open:You need to kill Thunder to open this Demon Door.

NOTE:If you expose Lady Gray, you will not be able to open this and Demon Door #12.During the quest "Incriminating evidence on the mayor", be sure to select a wedding.

Reward:Increase Mana, Thunder Helm, Access to Gallows Forest

Demon Door #14

Location: Dead Field

How to open:This is the plot Demon Door. To open it, you need to find Nostro's armor, helmet, shield and sword, which are scattered around the Dead Man's Field location. The armor is located in the west of the map. The helmet is in the cemetery guard's house on a shelf. The shield is in the river near the bridge on the west side of the map. You will find the sword in a grave in the very south of the map.

Reward:Access to Bargate Prison

Demon Door #15

Location: Necropolis

How to open:You will need all the silver keys to open this door. See achievement “YouAreASuperPlayer/ Your keychain is full ” to find out the location of all the keys.

NOTE:You won't be able to get the Silver Keys back if you open the Demon Door first and then want to open the chests. Make sure to open all the silver chests before opening this Demon Door! See achievement “GetItOffYourChest/ First autopsy ” to find out the location of all the chests.

Reward:Life Taker [Legendary Weapon]

If you want to show the Door that you are thinking about it, then you need to open the gesture “ Middle finger" To do this you need to become evil in the flesh. This gesture is also unlocked after beating the game, including content from The Lost Chapter.

You can track your progress on this achievement in the “Achievements” section in the pause menu.

The name of this achievement is a reference to the phrase "Open Sesame".

The Fable series of games traditionally abounds hidden possibilities. Without tips, it is almost impossible to fully enjoy the games. The game is great, responsive to all your actions and decisions, but has quite a few blunders in the form of hints. If you don’t want to bother with the super honest, we will try to help a little. Moreover, these are even cheats and codes for Fable the Lost Chapters in the full sense.

Abyss of Silver Keys

For Fable the Lost Chapters cheat number 1.

Unfortunately, in order to claim an infinite number of such keys, you must first have something. This something is a shovel. With her we begin the adventure in the Hobble Cave Quest. We approach Rose Cottage. We find a circle with flowers nearby, take out a shovel and dig up a silver key. You can immediately get hold of half a thousand gold coins for cutting off thorns and opening a treasure chest. However, keep in mind that cutting and opening will also lead to obtaining a Unit of Evil. After digging, save. Loading up. We materialize in the game behind the cottage. We go to him again and dig around and save until you have enough keys.

Abyss of money

For Fable the Lost Chapters cheat number 2.

We go to the gift merchant and buy all the emeralds. However, pay attention that he has more than 20 of them. We don’t close the menu! We immediately sell them back. Let's do this a dozen times in a row and become fabulously rich. Especially if your reputation is bright. Light people get rich faster. The best place for this financial fraud is a store in the south of Bowerstown. It is yellow on the map.

Abyss of the game

For Fable the Lost Chapters cheat number 3.

Just because you've completed the last level doesn't mean the game is completely over. You can finish here at your own discretion. If you want to play more (free play), then wait until the end credits end. About twenty minutes - and the game will continue from the same place where it ended. Just don't put on Jack's mask before the credits. Because you will never be able to take it off.

Trollicide

For Fable the Lost Chapters cheat number 4.

To exterminate trolls, buy a powerful bow somewhere and go on a mission with the trolls. We reach the place and take out the onion. We approach the victim at maximum shooting distance. The troll will appear from underground and receive an arrow from us directly in the forehead. We don't sleep and run away. Then we come back and methodically repeat the process. It’s a bit tedious and boring, but there’s a chance you won’t lose your health at all. To do this, do not forget to dodge and hide from the stones thrown by the trolls.

Cheating

This is for Fable the Lost Chapters cheat number 5.

At one of the pirate bases you can play card game Black Jack. Bet up to 1000 gold. You can cheat by using saving. Before the game we save. If we win, we save. If we lose, we load the previous save. And we play until we get tired of making money. This is another Fable the Lost Chapters cheat for money.

Super hardware

For Fable the Lost Chapters cheat number 6.

Towards the end of the game, the Head of the Guild whispers about some kind of super sword hidden. Until he says this, it is useless to look for him, but as soon as we receive such information and there is a desire to get the relic, we go to Maze’s tower. We are looking on the bookshelves for the diaries of this old superman. We find it. We read the notes about the search for this sword. Then we go to the unmarked grave in the guild garden and read what is written on the tombstone. Unraveling the mystery forces three of the guild's greatest heroes to decide whether to give you the super hardware or not.



THE BELL

There are those who read this news before you.
Subscribe to receive fresh articles.
Email
Name
Surname
How do you want to read The Bell?
No spam